Date: Feb 2023
0-1 Product, B2C
UX Research, Product Strategy, Gamification, Prototyping
I led the UX/UI redesign of the Greenmaker Reforestation App, transforming it from a low engagement tool into a compelling platform that boosted user activation and retention, directly supporting their mission to rehabilitate war damaged regions in Ukraine.
The existing app suffered from low user engagement, a complex onboarding flow that crippled conversion and offered little reason for users to return, severely limiting its environmental impact. Over an intense 1 day hackathon sprint I led a complete redesign focused on engagement and growth, which secured 3rd place in the #Green4Europe competition and moved the project into incubation.
Led UX research, defining core user profiles and journey maps to identify critical friction points.
Prototyped a redesigned experience focusing on three key actions: discovering events, logging plants, and tracking impact.
Introduced gamification elements (league tables, reward points) to encourage community and motivation.
Collaborated closely with developers in a rapid design process to ship a cohesive MVP within the tight deadline.
Reduced onboarding time by 40%, tackling the conversion problem and driving new sign ups.
Encouraged increased user engagement post launch through the introduction of activity tracking and competitive features.
Delivered a winning MVP in 1 day, securing 3rd place out of 9 teams and advancing the project to the incubation stage with N3xtCoder Berlin.
Laid the product foundation for scalable growth, enabling future expansion of reforestation efforts internationally.



















